dev0.6.0.7 (1st March 2022)
This update is WebGL only.
Fixes:
- Hopefully reduced lag on older systems.
dev0.6.0.6 (27th February 2022)
Additions:
- Skybox
- The game now uses 3D collision instead of 2D
- Added an item reach limit
Fixes:
- Player movement and look is less choppy
- Temporarily disabled item and ball physics, causing them to float mid-air
- Better billboarding system
- Rendering and performance improvements
dev0.6.0.5 (22nd February 2022)
Additions:
- Added a bunch of trees to the level
- Added a text that shows what item you picked up
- Built the entire level's layout
Fixes:
- Fixed a small offset for items, they can now be picked up perfectly
- The walls have a really stupid shape so I fixed them after 5 hours as well, there should be no more 1px holes
- Made trees look a little better
dev0.6.0.4 (19th February 2022)
Additions:
- Added lighting to most objects (except items, for now)
- Added niches - the holes in the walls at the start of the game
- Other minor improvements in UI and framerate
- Compiled WebGL and Android builds alongside the Windows one.
dev0.6.0.3.1 (19th February 2022)
Fixes:
- Minor UI inconsistency
dev0.6.0.3 (19th February 2022)
Additions:
- New walls
- Picking up items, still a little broken but it works for now
dev0.6.0.2 (18th February 2022)
Additions:
- Added other characters' inventories
- Added characters' stats
- Removed the broken zombie
- Removed the old unused inventory
dev0.6.0.1 (18th February 2022)
After another long hiatus I decided to continue working on the game. After a while I realised what a mess it is, it
kinda moved away from the idea of it being a Unity port to being a sandbox thing for me to do random stuff I thought
would fit. That's why I decided to restart development *almost* from scratch.
Additions:
- The game window has been pixelated, like in the original
- UI overhauled, you can open Diana's inventory by clicking her name or avatar
- Can no longer look up and down, only left and right
- Temporarily disabled picking up items, needs to be remade using raycasts
- Removed walls, they need to be remade
- Removed skybox
- Minor bugs fixed
There's a broken zombie AI from development of 0.5.3, which needs to be remade.
a0.5.3 Test Build (Unreleased)
Additions:
Updated the splash screen. Removed ceiling for testing. Version number is now in all versions, not just WebGL. Did
some (failed) experimenting with UI, and added Android support with joysticks.
a0.5.2.1 (6th May 2021)
Additions:
Compiled a MacOS version, thanks Lifeisstrange47 for testing. Added a version number to the WebGL version (says
0.5.1).
Fixes:
The mouse can now be released again in the desktop version by pressing Esc.
a0.5.2 (6th May 2021)
Additions:
Spawn menu UI is smaller and in the top left coner. Slight performace upgrade. Balls now spawn with random colours
(Press R to change them). Mouse can't leave the window now, just like in the original game.
a0.5.1 (6th May 2021)
Additions:
Added roof. Finished spawn menu - Hold Q! B spawns balls. Grass has been disabled due to issues in 0.5.0 webgl. I'll
figure out a
better way to do it later on. Also removed the ton of trees outside the house.
a0.5.0 (6th May 2021)
Additions:
Changed the splash screen and the window name/icon. Disabled cursor changing when picking up items. Added a non
functioning spawn menu (hold Q). Pressing B spawns a quiver. Camera rotating is now like in the original game (hold
LMB and move the mouse). Added a placeholder zombie sprite into the inventory.
Fixes:
Apples no longer shrink when you point at them.
Multi-platform support:
Compiled a WebGL build (v4) alongside with the Windows one, which removes grass due to lag, and adds roof. Play
section updated!
WebGL test versions(s) (6th May 2021)
Should be up very soon. =)
v1 - Doesn't load, freezes after splash screen.
v2 - Loads well.
v3 - Test compile.
v4 - Removes grass due to lag.
a0.4.1 (4th May 2021)
Additions:
Testing item interactions. It's really broken and feels weird. Can't get it to work the way I want... Also made the
grass be on a smaller spot. Added a placeholder inventory, open with E.
a0.4.0 (4th May 2021)
Additions:
Added a very simple grass and pillars. Re-created a little from the original LoC map. Minor performance
improvements.
Fixes:
Finally fixed the sprite overlaying issue!
a0.3.0 (22nd April 2021)
Additions:
Made a better looking test room. There's a lot of trees around! =) I did some testing with item interaction,
pointing at it with mouse highlights it, but you can't pick them up yet. I also added a red ball, testing re-coloring
them.
a0.2.1 (22nd April 2021)
Additions:
Items! There is a bunch of them in one corner of the ground. Added apples to the tree, which has updated leaves
graphics. You still can't interact with the items for now. Press Q to spawn balls!
I attempted fixing the sprite issue, but had no luck.
a0.2.0 (21st April 2021)
Additions:
You can now look up and down. Added a primitive not accurate skybox, will change later in development. Added a
primitive wall to the test level. Added a ball for testing physics.
Fixes:
Tree is no longer in the ground.
Known bugs:
The sprite overlaying issue is still not fixed.
a0.1.1 (8th December 2020)
Fixes:
Fixed the game not rendering anything, and it is no longer in fullscreen by default. The resolution is now the sweet
640x480! =)
a0.1.0 (8th December 2020)
Additions:
Added simple player movement, camera rotation (right and left), ground, a non-functional zombie, and a tree.
Known bugs:
Two sprites overlaying causes them both to render.