Chimpergarten [Alpha]
Have you ever wondered who would win - an angry chimp or children in a kindergarten? Well now you can find out!
(spoiler: the chimp wins).
Play [ in browser | Windows |
Android (Alpha!) ]
Thunder3D [Prototype]
A "game" where I was mainly testing an inventory system for Chambered, but also the
dithered pixelated graphics. It uses sprites from LoC and Minecraft.
Play [ Windows ]
Tankgame [Prototype]
An unfinished tank shooting game. You can break trees and run over people so far! Will definitely expand on
this in the future.
Play [ Windows ]
A 10 Second Cooking Hell
You take the role of a chef in the famous food chain “10Sec”. Every meal needs to be prepared in 10 seconds,
as
the name suggests. If you make 3 mistakes, you're out! Do you think you can take this challenge? This game
was
made for Ludum Dare 51. It finished 454th our of 2421 submissions, which is way higher than I expected!
Play [ Browser | Windows
]
Sweeper-Loader
A very work-in-progress Super Mario Bros. 1 level creator and loader. Don't sue me, Nintendo! =P
Download [ Windows ]
Isle of Dormia
Another attempt at a MMO RPG set in the world of Dormia, this time inspired by Jeb's 'Whispers in Akarra'.
Nightmare of Dormia
Procedural terrain generation test, with trees, bushes and towers! (They are very rare though) Might make an
LSD
Dream
Emulator-like game from this.
Download [ Windows ]
Thunderbolt RPG
An unfinished RPG game, inspired by old school dungeon crawlers and similar games like Elder Scrolls,
Dungeon
Master,
etc. I will eventually come back to this, and might make it into my dream game.
Download [ Windows ]
Callum's Nightmare
My first game created for jam - Callum Upton's 1st Game Jam. It uses the old school 2.5D first person look
just
like most of my new games. The game looks well but the gameplay sucks as I could not finish in time.
Overall, it
was fun to make so that's what counts.
Download [ Windows | Linux | Mac
OS
]
Dorm Online
A prototype of a MMO RPG that I still want to make one day. It will not look the same at all, will be a top down DeviousMUD-like thing.
MarioLoader
Just a model of Peach's Castle with old school like graphics. Download it here.
Escape
A simple 2.5D game base which I want to expand on, heavily in progress. Play it here.
Legend of the Chambered
Unity port of a game originally created by Markus "Notch" Persson. Visit the main page here.
Nuker 3D
My first attempt at messing with old school first person graphics. Later in development it became more of a sandbox; even later mutated to Chambered.
Fractaler
A very simple explorer of the Mandelbrot fractal. You can play it in your browser, here.
Sonic the Hedgehog 1 for the GameBoy
A very simple port of the Mega Drive classic - Sonic the Hedgehog (the first one!) to Nintendo's GameBoy. It features almost the entire first level. If I ever get to finishing this, it want it to feature the entire Green Hill Zone. I made it when I was learning how to use GBStudio, a GameBoy game creator tool. You can download the latest version here.
Zombsody 2D
Zombsody is a 2D top-down shooter game about going around a city and shooting zombies. It was originally made in under 8 hours as a personal challenge. With the help of NostalgiaModder, who made some really amazing textures, we're currently remaking the game. Every mechanic has already been added to the new project. All that's missing are animations and more levels. Read more...
Space Game
An unfinished first person shooter with pixelated graphics style straight from the 90s. The game is no longer
in development, but I might return to it sometimes. Here's some story, that wasn't implemented:
You are
an
astronaut who arrives on an orbit station "121-Alpha". The station is controlled by a robot (who's name I
haven't made yet), who acts like a regular autopilot, but in reality, he controlls evil robots who infested
the entire base. It is your duty to kill all the robots, and then face the final boss of the game (the main
evil robot).
The game was meant to be played in singleplayer or multiplayer.
You can try the alpha
version here.
Mushrooms
Originally was meant to be a mushroom picking simulator, later changed to a platformer. It never got far in
develpoment. There was supposed to be a level editor as well.
Download [ For Windows ]
Blocky Game
My first real attempt at making a game, in March 2020. It was a mess of ideas I had put together. You control
a
red cube (that's where the name is from :D), and you can spawn in random objects, mess around with an 'NPC'
cube
that walks around, or even walk around in an infinite terrain which I used in Nightmare of Dormia later on.
Download [ Coming Soon ]
Computer Clicker (~2019, lost)
It was a clicker game where you clicked on a pixel art of an old computer I downloaded from Google Images, and I followed a tutorial to make it. I lost the source code and the builds, though I found the computer image on Google Images. It had a yellow background and text with the default Unity font, and one button that gave you more points.