Working on my clearly-inspired-by-Roblox game, call it PhysBlocks for now. So far the single player client is pretty
much done, the editor is being wworked on and multiplayer is far ahead. Here's a screenshot of the editor in action!
You can even save and load levels. I think this project might have some potential, but I'm not gonna go fulltime on
this. Expect me uploading some of my older prototypes to the site in the near future =)
I'm reworking how the website works, some pages might not work for some time. I plan on uploading my other projects that never got to see the light of day alongside with some new stuff soon-ish!
Update 26.11.2021: All of the pages taht are linked somewhere are converted already. Will do the rest sometime soon.
Still on vacation, been experimenting with making music. Even though I'm very bad at it, I enjoy it a lot. I can't really have anything more to say, stay tuned for more stuff soon. I have plans for Zombsody 2D!
Enjoying my vacation, and yet I still keep thinking about game development. I've had so many ideas that I
had to buy a block and I'm writing everything there. Terrain generation! Ray tracing! Pixelated graphics!
Dithering, and many more! All of this will probably be my next "game". Well not really a game, more of a
tech demo of stuff I can do. Once I return from vacation, I'll post some screenshots. =)
Meanwhile have this older dithering test
Yesterday, a build of Windows 11 got leaked, so I installed it on a VM quickly, and I'm very happy with the
results! In my opinion, it looks very good (with some customizations though). Dark Mode + The planet
wallpaper = perfection. You can check my video I recorded on it:
I've got a VR headset! It's an oculus Rift S, and I'll tell ya - it's a lot of fun! I will definitely make
some games for it soon. For now, I've been experimenting with multiplayer, and I think I've got
someting going on! I'm not able to share more details, so meanwhile have this screenshot of a
work-in-progress island of Dormia. For now, farewell!
Finally I got myself to somewhat remake the website - everything looks the same, but the CSS isn't such a
mess anymore! =) I've also remade the structure of HTML a little. As you can see, the text got bigger and
everything is properly centered! I've also started working on a few new games:
First off, there is Escape. It is a Retro-Styled 2.5D game on the style of Wolf3d. There will be guns. There will be enemies. Stay tuned!
Then, there is Legend of the Chambered. It is a work in progress remake of a game made by Markus Persson (Notch).
I hope to make a post here at least every month, to keep everyone updated. =)
Hello again. I am making some really small progress on Zombsody, and I will try to release it on the first
january 2021, however I can not promise anything. Another decision I made is that what I'll release will be
demo, not the final game, because I have much more plans for the release of 1.0.
Also, merry late Christmas! Hope ya'll doing good and spending time with your families. Until next time!
Hello! Not much happen in the past week, but I have the SSD running - finally. Recently I have been
experimenting with writing my own game engines in Java and C++, and it is really fun. Not much progress
on Zombsody2D, but that will change tomorrow. I've also been doing some preparations for that RPG i
in my previous post.
That's all there is for today.
Hello! This is my first blog entry, I hope I will be putting news and stuff here every week or so. Currently I am having troubles with hardware on my main PC, my SSD died yesterday (don't worry, I didn't loose much important stuff, the only thing that I will really miss is the source code for some of my 2016 games which I have the .exes of), and my CPU is slowly but surely nearing it's end. Hopefully I will be able to get new drive as soon as possible so I can continue with my game development. Also recently teamed up with a texture artist - NostalgiaModder.
Current plans are: